The world has ended. Fortunately, we still have the robots. The Science! Commander Deck brings the retro-futuristic technology of Fallout to Commander with Power Armor, Synths, Bobbleheads, Robots, and enough energy to keep an entire Vault-Tec complex running.
Dr. Madison Li heads up this blue-red-white artifact deck. Every artifact spell you cast generates an energy counter. That energy doesn't disappear at the end of your turn: you save it until you need it to strengthen creatures, draw cards, or even bring an artifact back from your graveyard directly to the battlefield.
Colors:
⬤ Blue ·
⬤ Red ·
⬤ White
(Jeskai)
Why choose Science!?
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22 artifacts in the deck: Robots, equipment, vehicles, Bobbleheads, and other machines truly form the core of the strategy.
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Artifacts produce energy: Every artifact spell you cast gives you an energy counter via Dr. Madison Li.
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Choose where your energy goes: Use energy for combat, card draw, or to retrieve an artifact from your graveyard.
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38 cards were new to Magic: Science! is packed with specially designed Fallout technology and characters.
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Iconic Fallout machines: Liberty Prime, The Prydwen, T-45 Power Armor, Assaultron Dominator, Sentry Bot, and Nuka-Cola Vending Machine share the same list.
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Well-known artifact powerhouses: Panharmonicon, Mystic Forge, Mechanized Production, Steel Overseer, and Open the Vaults give the deck solid synergy even outside the Fallout theme.
Power up the Wasteland
Dr. Madison Li
Face Commander · Blue / Red / White
Every artifact spell you cast gives you one energy. Dr. Li can then use that supply to give a creature +1/+0, trample, and haste; convert three energy into a card; or pay five energy to put an artifact from your graveyard onto the battlefield tapped.
Liberty Prime, Recharged
Featured Commander · Blue / Red / White
Liberty Prime is a massive 8/8 Robot with vigilance, trample, and haste. Every time it attacks or blocks, you must pay two energy to keep it operational. It can sacrifice artifacts itself to produce two energy and draw a new card.
How does Energy work?
Energy counters are counters on you as a player. They do not disappear between phases or at the end of your turn and are not mana. You save them until a card allows you to spend them — ideal for a deck where you first build up an energy supply and later choose which machine needs that power the most.
New to Commander?
Science! combines artifacts with a separate resource in the form of energy. Our Commander guide explains the basics of the format so you can focus entirely on the machines afterward.
Read how Commander works →
Contents of the box
- 1x Ready-to-play 100-card Commander Deck
- 1x Rainbow Foil Dr. Madison Li
- 1x Rainbow Foil Liberty Prime, Recharged
- 98x Non-foil cards, including Fallout full-art basic lands
- 38x Cards new to Magic with Fallout
- 1x Foil-Etched Display Commander of Dr. Madison Li
- 10x Double-sided token cards
- 1x Collector Booster Sample Pack with 2 special-treatment cards, including at least 1 Rare or Mythic Rare
- 1x Life wheel
- 1x Strategy insert
- 1x Reference card
- 1x Deck box for 100 sleeved cards
Tokens:
1x Energy Reserve helper / Treasure · 1x Human Knight / Food · 1x Human Knight / Copy · 1x Thopter / Treasure · 1x Thopter / Junk · 1x Copy / Clue · 1x Treasure / Clue · 1x Treasure / Human Knight · 1x Food / Robot · 1x Robot / Treasure
Specifications
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Set
Magic: The Gathering – Fallout
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Commander
Dr. Madison Li
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Colors
Blue / Red / White (Jeskai)
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Theme
Artifacts / Energy / Robots
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New-to-Magic
38 cards
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Release
March 8, 2024
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Language
English
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Condition
New & Factory Sealed
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Full Science! decklist
Check out all 100 cards of the ready-to-play Commander Deck below.
View all 100 cards
Commander (1)
Creatures (23)
- 1x Arcade Gannon
- 1x Assaultron Dominator
- 1x Behemoth of Vault 0
- 1x Brotherhood Scribe
- 1x Curie, Emergent Intelligence
- 1x Elder Owyn Lyons
- 1x James, Wandering Dad // Follow Him
- 1x Liberty Prime, Recharged
- 1x Loyal Apprentice
- 1x Nick Valentine, Private Eye
- 1x Paladin Danse, Steel Maverick
- 1x Red Death, Shipwrecker
- 1x Rex, Cyber-Hound
- 1x Robobrain War Mind
- 1x Sentinel Sarah Lyons
- 1x Sentry Bot
- 1x Shaun, Father of Synths
- 1x Solemn Simulacrum
- 1x Steel Overseer
- 1x Synth Eradicator
- 1x Synth Infiltrator
- 1x The Motherlode, Excavator
- 1x Whirler Rogue
Instants (8)
- 1x Bottle-Cap Blast
- 1x Crush Contraband
- 1x Dispatch
- 1x Electrosiphon
- 1x Glimmer of Genius
- 1x Swords to Plowshares
- 1x Thirst for Knowledge
- 1x Unexpected Windfall
Sorceries (4)
- 1x Austere Command
- 1x One with the Machine
- 1x Open the Vaults
- 1x Wake the Past
Artifacts (22)
- 1x Arcane Signet
- 1x Automated Assembly Line
- 1x Brotherhood Vertibird
- 1x C.A.M.P.
- 1x Endurance Bobblehead
- 1x Everflowing Chalice
- 1x Expert-Level Safe
- 1x Intelligence Bobblehead
- 1x Lightning Greaves
- 1x Mind Stone
- 1x Mystic Forge
- 1x Nuka-Cola Vending Machine
- 1x Panharmonicon
- 1x Plasma Caster
- 1x Sol Ring
- 1x T-45 Power Armor
- 1x Talisman of Conviction
- 1x Talisman of Creativity
- 1x Talisman of Progress
- 1x The Prydwen, Steel Flagship
- 1x Thought Vessel
- 1x Wayfarer's Bauble
Enchantments (5)
- 1x Mechanized Production
- 1x Nerd Rage
- 1x Overencumbered
- 1x Vault 112: Sadistic Simulation
- 1x Vault 13: Dweller's Journey
Lands (37)
- 1x Ash Barrens
- 1x Buried Ruin
- 1x Clifftop Retreat
- 1x Command Tower
- 1x Evolving Wilds
- 1x Exotic Orchard
- 1x Ferrous Lake
- 1x Glacial Fortress
- 1x HELIOS One
- 1x Irrigated Farmland
- 5x Island
- 4x Mountain
- 1x Myriad Landscape
- 1x Mystic Monastery
- 1x Path of Ancestry
- 4x Plains
- 1x Prairie Stream
- 1x Razortide Bridge
- 1x Rustvale Bridge
- 1x Silverbluff Bridge
- 1x Skycloud Expanse
- 1x Spire of Industry
- 1x Sulfur Falls
- 1x Temple of Enlightenment
- 1x Temple of Epiphany
- 1x Terramorphic Expanse
- 1x Treasure Vault