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Final Fantasy Commander Deck: Revival Trance

Final Fantasy Commander Deck: Revival Trance

€49,95

When the world falls apart, you gather your friends and start anew. The Revival Trance Commander Deck brings the story of FINAL FANTASY VI to Commander with Terra, Celes, and a large cast of heroes who refuse to stay lost.

Terra, Herald of Hope leads this red-white-black deck and uses your graveyard not as a final destination, but as a place from which your party is rebuilt. Fill your graveyard, break through with Terra, and bring creatures back to the battlefield. With Celes, Rune Knight as an alternative commander, the focus shifts even more strongly toward reanimation: every returning ally can ultimately make your entire team larger.

Colors: ⬤ Red · ⬤ White · ⬤ Black (Mardu)

Why choose Revival Trance?

  • FINAL FANTASY VI as a complete Commander story: Terra, Celes, Locke, Edgar, Sabin, Mog, Setzer, Shadow, Kefka, and many other familiar characters from FFVI come together in one deck.
  • Graveyard & reanimation: Your graveyard becomes a second hand from which creatures can once again become part of your party.
  • Terra builds your graveyard for you: At the beginning of combat, you mill two cards and Terra gains flying for the turn.
  • Bring your allies back: When Terra deals combat damage, she can bring a creature with power 3 or less directly back from your graveyard to the battlefield.
  • Celes as an alternative: Celes improves your hand and rewards creatures returning from your graveyard by eventually providing your entire board with +1/+1 counters.
  • 25 new Magic cards: The deck contains 25 new-to-Magic cards alongside thematically chosen reprints.

Bring the party back together

Terra, Herald of Hope
Face Commander · Red / White / Black
At the beginning of your combat, Terra mills two cards and gains flying. If she then hits an opponent, you can pay mana to return a creature with power 3 or less from your graveyard to the battlefield tapped.
Celes, Rune Knight
Featured Commander · Red / White / Black
When Celes enters the battlefield, she lets you discard cards and then draw just a few more. When creatures return from a graveyard or are cast from one, she then puts a +1/+1 counter on each creature you control.
World of Ruin
The deck cleverly translates the second half of FINAL FANTASY VI into Commander: your companions have become scattered and must be gathered once again. Cards first disappear into your graveyard and then return to continue the fight together.

Contents of the box

  • 1x Ready-to-play 100-card Commander Deck
  • 1x Traditional Foil Terra, Herald of Hope
  • 1x Traditional Foil Celes, Rune Knight
  • 98x Non-foil cards
  • 25x New-to-Magic cards
  • 10x Double-sided tokens
  • 1x Collector Booster Sample Pack
  • 1x Reference card
  • 1x Deckbox
Tokens: 4x Copy / Moogle · 4x Treasure / Moogle · 2x The Blackjack / The Monarch

Specifications

Set
FINAL FANTASY Commander (FIC)
Commander
Terra, Herald of Hope
Based on
FINAL FANTASY VI
Colors
Red / White / Black (Mardu)
Theme
Graveyard / Reanimation
New-to-Magic
25 cards
Language
English
Condition
New & Factory Sealed

Full Revival Trance decklist

View all 100 cards of the ready-to-play Commander Deck below.

View all 100 cards

Commander (1)

  • 1x Terra, Herald of Hope

Creatures (35)

  • 1x Angel of the Ruins
  • 1x Anger
  • 1x Archfiend of Depravity
  • 1x Banon, the Returners' Leader
  • 1x Celes, Rune Knight
  • 1x Combustible Gearhulk
  • 1x Cyan, Vengeful Samurai
  • 1x Edgar, Master Machinist
  • 1x Flayer of the Hatebound
  • 1x Gau, Feral Youth
  • 1x General Leo Cristophe
  • 1x Gogo, Mysterious Mime
  • 1x Interceptor, Shadow's Hound
  • 1x Kefka, Dancing Mad
  • 1x Locke, Treasure Hunter
  • 1x Meteor Golem
  • 1x Millikin
  • 1x Mog, Moogle Warrior
  • 1x Morbid Opportunist
  • 1x Palace Jailer
  • 1x Pitiless Plunderer
  • 1x Priest of Fell Rites
  • 1x Ruin Grinder
  • 1x Sabin, Master Monk
  • 1x Sepulchral Primordial
  • 1x Setzer, Wandering Gambler
  • 1x Shadow, Mysterious Assassin
  • 1x Siegfried, Famed Swordsman
  • 1x Solemn Simulacrum
  • 1x Stitcher's Supplier
  • 1x Strago and Relm
  • 1x Summon: Esper Valigarmanda
  • 1x Sun Titan
  • 1x The Warring Triad
  • 1x Umaro, Raging Yeti

Instants (6)

  • 1x Bedevil
  • 1x Big Score
  • 1x Crackling Doom
  • 1x Espers to Magicite
  • 1x Laughing Mad
  • 1x Mortify

Sorceries (9)

  • 1x Legions to Ashes
  • 1x Night's Whisper
  • 1x Reanimate
  • 1x Rejoin the Fight
  • 1x Rise of the Dark Realms
  • 1x Ruinous Ultimatum
  • 1x Snort
  • 1x Stitch Together
  • 1x Tragic Arrogance

Artifacts (12)

  • 1x Arcane Signet
  • 1x Coin of Fate
  • 1x Commander's Sphere
  • 1x Key to the City
  • 1x Mind Stone
  • 1x Phoenix Down
  • 1x Sol Ring
  • 1x Swiftfoot Boots
  • 1x Talisman of Conviction
  • 1x Talisman of Indulgence
  • 1x The Falcon, Airship Restored
  • 1x Wayfarer's Bauble

Lands (37)

  • 1x Ash Barrens
  • 1x Battlefield Forge
  • 1x Clifftop Retreat
  • 1x Command Tower
  • 1x Demolition Field
  • 1x Desolate Mire
  • 1x Dragonskull Summit
  • 1x Evolving Wilds
  • 1x Exotic Orchard
  • 1x Fetid Heath
  • 1x Foreboding Ruins
  • 1x Furycalm Snarl
  • 1x Geothermal Bog
  • 1x Graven Cairns
  • 1x High Market
  • 1x Isolated Chapel
  • 4x Plains
  • 3x Mountain
  • 3x Swamp
  • 1x Nomad Outpost
  • 1x Path of Ancestry
  • 1x Rogue's Passage
  • 1x Rugged Prairie
  • 1x Sacred Peaks
  • 1x Shadowblood Ridge
  • 1x Shineshadow Snarl
  • 1x Smoldering Marsh
  • 1x Sulfurous Springs
  • 1x Sunlit Marsh
  • 1x Sunscorched Divide

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